Tuesday, January 20, 2015

Monkey-X beginners- Moving/turning towards mouse cos/sin/atan2 - code example


Here is code that shows how to make a player move towards the mouse. Not directly but it will slowly turn towards the destination angle. It checks which direction is closest. This method is nice for homing missiles and such and space ship thrust movement.

I was able to shorten the code for the turning. Now I only have one loop to count up to the closest turn.

I hope to create a space shooter with some smart ai and turrets this morning and post it online. Hope I can get it working.

Code below :

Import mojo

Class player
    Field angle:Int
    Field x:Float = 100
    Field y:Float = 100
    Field mx:Float = 2 'movement speed x
    Field my:Float = 2 'movement speed y    
    Method update()
        ' here we move the player with the current angle
        x+=Cos(angle)*mx
        y+=Sin(angle)*my
        'get the real angle between the mouse and player
        Local destinationangle = getangle(MouseX(),MouseY(),x,y)
        ' cnt1 is used to see which direction is closer towards the destination angle
        Local cnt1 = 0
        ' put the angle value in a1
        Local a1 = angle
        ' we exit the loop if the a1 value is the destination angle
        While a1<>destinationangle
            'increase the a1 value
            a1+=1
            ' valid angles range from -180 to 180
            If a1>180 Then a1=-180
            'increase the cnt1 counter with one
            cnt1+=1
        Wend
        ' if going left is shorter 
        If cnt1<180 Then angle+=3 Else angle-=3
        ' Keep the angle in the valid angle range
        If angle>180 Then angle=-180
        If angle<-180 Then angle=180
    End Method
    Method draw()
        SetColor 255,255,255
        DrawOval x,y,10,10
    End Method
End Class

Global p:player = New player

Class MyGame Extends App

    Method OnCreate()
        SetUpdateRate(60)
    End Method
    Method OnUpdate()        
        p.update
    End Method
    Method OnRender()
        Cls 0,0,0 
        SetColor 255,255,255
        p.draw
    End Method
End Class

Function getangle:Int(x1:Int,y1:Int,x2:Int,y2:Int)
    Return ATan2(y1-y2, x1-x2)
End Function

Function Main()
    New MyGame()
End Function

No comments:

Post a Comment

Note: Only a member of this blog may post a comment.